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Enchantments are special modifications that can be found on Magic Equipment, such as Wooden Spears and Helmets, and provide a variety of benefits. Enchanted equipment can be obtained occasionally from missions and VS battles. + Enchantments provide double the bonuses of a normal enchantment. A [Fl+] enchantment will provide a +100% Burn rate instead of a +50% increase. Stronger enchantments are rarer and are more difficult to acquire.

Weapon Enchantments

[Fl] - Flame

"Increased flammability"
  • +139.8% Attack power
  • +50% Burn rate

[St] - Strength

"Damage boost."
  • +180% Attack power
  • +10% Critical rate

[Sh] - Sharpness

"Armor penetration!"
  • +195% Attack power
  • +25% Critical rate
  • +10% Shield breaker chance

[Po] - Poison

"Increased toxicity."
  • +244% Attack power
  • +10% Poison rate

[Li] - Lightning

"Increased stagger and knockback rate."
  • +302.9% Attack power
  • +15% Attack speed
  • +100% Stagger rate
  • +50% Knockback rate

[H] - Holy

"Effective against undead."
  • +346.4% Attack power
  • +20% Critical rate
  • +200% damage against Demons and Undead

[Sl] - Slayer

"Effective against dragons."
  • +400% Attack power
  • +40% Critical rate
  • +600% damage against Dragons

[De] - Destructo

"Effective against matter."
  • +40% Attack and movement speed
  • +452% Attack power
  • +60% Critical rate
  • +40% damage against Demons, Undead, Dragons, and Giants
  • +200% damage against Wood, Stone, and Metal

[Dv] - Devil

""Unholy power."
  • +666% Attack power
  • +666% Burn rate
  • +666% Fire damage

[G] - God

"Unparalleled attack ability."
  • +750% Attack power
  • +50% Attack speed
  • +120% Critical rate

[Ti] - Titan

"Effective against everything."
  • +1500% Attack power
  • -50% Attack and movement speed
  • +250% Knockback and Stagger rate
  • +50% Damage to everything

Armor Enchantments

Health [HP]

"Hit Point boost"
  • +1500 Stamina
  • +10 Defense

Armor [Ar]

"Increased melee defence."
  • +2500 Stamina
  • +15 Defense
  • +10% Critical resistance
  • -10% damage taken from Strike, Slash and Stab

Weight [W]

"Increased weight prevents Knockback."
  • +5000 Stamina
  • +25 Defense
  • +7 Weight
  • +10% Stagger resistance
  • +10% Knockback resistance
  • -20% damage taken from Strike, Slash and Stab

Speed [Sp]

"Extreme speed!"
  • +7500 Stamina
  • +50% Attack and movement speed.

Ice [Ic]

"Boosts burn resistance and reduces fire element damage."
  • +10000 Stamina
  • +100 Defense
  • +100% Burn resistance
  • -25% damage taken from Fire

Endurance [En]

"Reduced damage (All Types)."
  • +25000 Stamina
  • +100 Defense
  • +5% Critical, Knockback, and Stagger resistance
  • -25% damage taken from everything

Cure [Cu]

"Increased defence against poison."
  • +50000 Stamina
  • +150 Defense
  • +100% Poison resistance
  • -25% damage taken from Poison

Resistance [Re]

"Reduced damage from all sources."
  • +75000 Stamina
  • +25% resistance to all Status effects
  • -40% damage taken from everything

Mega [Me]

"Greatly increases Hit Points."
  • +100000 Stamina
  • +250 Defense
  • +50% Critical, Knockback, and Stagger resistance
  • +25% Ignite, Freeze, Sleep, and Posion resistance
  • -50% damage taken from everything

Invincible [In]

"Impervious to all damage!"
  • +150000 Stamina
  • +500 Defense
  • +50% resistance to all Status effects
  • -75% damage taken from everything
  • -50% Attack and movement speed
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